![]() Morever, a larger scale strategy/operation game tend to be more like GO instead of chess. Where 1UPT is making the mistake of adding unnecessary tactical details into an abstract strategy game in the wrong scale. Because audience tend to be difference.ĭoomstack is less of a sin because at least the game is completely focus on strategy and 4X aspect. It is the sin of most 4X game, they are not proper wargame. Is it a solid space of land? for example 5km^2? or is it just an abstract idea of space?ġUPT system is for people who want to play civ but also want to have a chess like tactical aspect to it. One can't even tell what exactly one hex mean in Civ. A very mass market tabletop game design, which is what Civ is. The doom stack is good in that it simply represent the total military strength of your faction in a pure abstract and streamlined way. Is that infantry man represent one division or one corps? why do the player need to give order to a machine gun unit when we are playing as the supreme leader of our nation? One can't tell the scale of the unit, everything is abstract in Civ. If one care too much, Civ's battle system will only make them headache. ![]() I don't think majority who play civ really care about how real war is fought in civ. In the past the distinction between battles and grand tactics is not as important as it is in the modern time.Ĭiv is a game that try to cover entire human history with one chess-like battle system. The problem is the scale, army structure and how the battle is fought.Īlso what do people want to play in those games. ![]()
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